Unidentified Funny Objects 4 cover and table of contents


The fourth annual Unidentified Funny Objects anthology will contain 23 stories totaling approximately 86,000 words. Cover art by Tomasz Maronski. Interior illustrations by Barry Munden.

image description

“We Can Get Them for You Wholesale” by Neil Gaiman

“The Time-Traveling Ghost Machine of Professor Jaime Peligrosa” by Andrew Kaye

“Please Approve the Dissertation Research of Angtor” by Caroline M. Yoachim

“Match Game” by Esther Friesner

“The Transformation of Prince Humphrey” by Brent C. Smith

“In the End, You Get Clarity” by Laura Pearlman

“Project Disaster” by Tim Pratt

“Hello Hotel” by Piers Anthony

“Bob’s No Kill Monster Shelter” by Ian Creasey

“Board Meeting Minutes” by Oliver Buckram

“Armed for You” by Anaea Lay

“The Unfortunate Problem of Grandma’s Head” by Karen Haber

“My Mother Loves Her Robot More than Me and I Feel Bad” by Eric Kaplan

“The Worm that Turned” by Jody Lynn Nye

“Department of Death Predictions, Final Notice” by Tina Gower

“Champions of Breakfast” by Zach Shephard

“Keeping Ahead” by Mike Resnick

“So You’ve Metamorphosed into a Giant Insect. Now What?” by James Aquilone

“Confessions of an Interplanetary Art Fraud” by Michael J. Martinez

“Texts from My Mother about an Alien Invasion” by Tina Connolly

“Support Your Local Alien” by Gini Koch

“Topics to Avoid on a First Date with Yourself” by Jonathan Ems

“The Monkey Treatment” by George R. R. Martin

Unidentified Funny Objects 3 cover and table of contents

image descriptionThe third annual volume of UFO contains 82,000+ words of fiction, cover art by Tomasz Maronski and interior art by Barry Munden. It will be released on October 1, 2014.

Table of Contents:

  1. “On the Efficacy of Supervillain Battles in Eliciting Therapeutic Breakthroughs” by Jim C. Hines
  2. “The Right Answer ” by James Miller
  3. “The Gefilte Fish Girl ” by Mike Resnick
  4. “Master of Business Apocalypse ” by Jakob Drud
  5. “Carla at the Off-Planet Tax Return Helpline ” by Caroline M. Yoachim
  6. “Why I Bought Satan Two Cokes on the Day I Graduated High School ” by Nathaniel Lee
  7. “Company Store ” by Robert Silverberg
  8. “The Door-to-Door Salesthing from Planet X ” by Josh Vogt
  9. “Picture Perfect ” by Matt Mikalatos
  10. “The Discounted Seniors ” by James Beamon
  11. “That Must Be Them Now ” by Karen Haber
  12. “Notes to My Past and/or Alternate Selves ” by Sarah Pinsker
  13. “The Real and the Really Real ” by Tim Pratt
  14. “An Insatiable Craving ” by Camille Griep
  15. “Live at the Scene ” by Gini Koch
  16. “The Newsboy’s Last Stand ” by Krystal Claxton
  17. “The Full Lazenby ” by Jeremy Butler
  18. “Do Not Remove this Tag ” by Piers Anthony
  19. “Super-Baby-Mom Group Saves the Day! ” by Tina Connolly
  20. “The Choochoomorphosis ” by Oliver Buckram
  21. “The Fate Worse than Death ” by Kevin J. Anderson & Guy Anthony De Marco
  22. “Elections at Villa Encantada ” by Cat Rambo
  23. “Infinite Drive” by Jody Lynn Nye

Company StoreTwo reprints are included (stories by Robert Solverberg and Mike Resnick). The rest are original material.

E-Book: 5.99 – Click here to pre-order now.

Paperback: 15.99 (includes free ebook) – Click here to pre-order now.

Coffee Table of Contents & 2013 Holiday Bundle Sale


UFO Publishing is thrilled to present our next anthology, Coffee: 14 Caffeinated Tales of the Fantastic.

Coffee plays a major role in each of the stories collected in this book. Brewed from such fine ingredients as magic, wonder, humor, and romance, Coffee serves up a unique blend of the fantastic you won’t be able to put down.

Release date: December 9, 2013
MSRP $9.99 (trade paperback), $2.99 (e-book).Buy it now.

Table of contents:

Coffee_Cover_v1r2Foreword by Alex Shvartsman
At the Everywhere Cafe by A.C. Wise
The Perfect Book by Ken Liu
Toilet Gnomes at War by Beth Cato
The Seven Samovars by Peter Sursi
The Civet Whisperer by James Beamon
From the Shores of Tripoli by Jonathan Shipley
A Darker Brew by Teri Babcock
The Cup of Truth by Matt Mikalatos
Dungeons and Dental Plans by Tim McDaniel
The Man Who Heard Doughnuts by Oliver Buckram
The Coffeemaker’s Passion by Cat Rambo
Caution: Contents Hot by E.C. Myers
Sexiest Fun Time Drug by Katherine Sparrow
Ghost in the Coffee Machine by Charity Tahmaseb

2013 Holiday Bundle Sale

We’re offering a holiday sale through December 9 for the bundle of all three UFO Publishing titles.

Buy trade paperbacks of Unidentified Funny Objects, Unidentified Funny Objects 2, and Coffee for only $29.99 including shipping ($41.97 MSRP) or $49.99 shipped outside of the United States. Or get the e-book bundle for only $11.99 (14.97 MSRP).

Click here to take advantage of this offer. All physical bundles will ship on or before December 10. E-book bundles will be delivered by Dec 9 (the release date for Coffee).


A Midnight Carnival at Sunset by Terra LeMay

By Photo by Heather Abounader (www.abounaderphoto.com abounaderphoto.blogspot.com Heather Moreton from Louisville, KY, USA) (12/28/08 Sunset  Uploaded by Princess Mérida) [CC-BY-2.0 (http://creativecommons.org/licenses/by/2.0)], via Wikimedia Commons

So, you’re on your way home from work, and traffic is awful. You try an alternate route but it doesn’t help, and you’re not a confident driver. Or maybe you’ve been having car trouble and you’re afraid your car’s going to overheat. Hell, maybe you just had a bad day at work and are wondering if you should pull the car over and wait for traffic to die down before you experience some kind of freakish road rage and kill someone. Who knows.

In any case, just ahead, off to your right, you see a time-worn, hand-painted sign for a place called Kurious Kreatures. You’ve heard of the place, of course. It’s a zoo for fairy-tale creatures. Really, a kind of sideshow. You’ve even passed it before, though you’ve never stopped because you don’t want to be seen as supporting that kind of exploitation. A regular zoo full of regular animals is bad enough, but most creatures of legend are sentient and self-aware in a way that regular animals aren’t. Some of them can even talk. At least, that’s what you’re given to understand. You’ve never actually met one.

At any rate, it doesn’t seem right to you that someone should lock talking animals up in cages so that gawkers can point and laugh. But you have to admit you’ve often wondered about the place. You’ve never seen a unicorn before, not even on television. As traffic creeps forward and the setting sun burns your retinas, the park begins to seem like a good place to take a load off. If nothing else, it looks quiet. The parking lot is empty. You decide to stop and check it out.

You park your car, get out, approach the entrance. The first sign you pass reads:

“Caution – Kurious Kreatures is not a petting zoo. The Kreatures are free to move about their individual enclosures and free to leave them at any time. Please do not enter the enclosures or try to touch the Kreatures. If a Kreature approaches you or speaks to you, please treat him or her with the same respect and consideration you’d offer toward your fellow humans. Thank you and God Bless.”

This isn’t what you expected.

There’s no gate at the entrance, only an honor box style parking meter that’s been retrofitted to take the admission fee. A laminated sign duct-taped to the bottom of it says, “Please help us feed the Kreatures so they will consent to remain at our facility. Suggested donation: $5.00. Thank you and God Bless.”

At this point, you may choose to make a donation, or you may decide to wait until you see the sights. It won’t take long. There’s an illustrated map of the park on another sign above the donation box, and it shows the habitats running along both sides of a single lane, circling a cul-de-sac at the lane’s end. When you glance ahead, you can see the end of the cul-de-sac from the entrance. You’ll be in and out in fifteen minutes. Thirty, tops.

There are ten habitats, each containing a shed-style stall inside a yard bound by a waist-high picket fence. The grass inside all the habitats needs cutting and weeds are growing along the picket fences even on the visitor side of the fence, which is paved. Every painted surface is peeling. There are speakers mounted to telephone poles at the corner of every habitat playing, faintly, a poor approximation of “Sobre las Olas.”

The front of the first shed in the first enclosure on the left is covered with a large blue tarp, and the shed in the enclosure beyond it is stuffed full of hay bales. Because the enclosures on the left are clearly being used for storage, you move to the right to begin your tour.

Placards are mounted to the front of each enclosure. The first placard says, “The Imperial Basilisk,” and below, hand-painted letters explain, “Please do not fear our basilisk. He is harmless, having been blinded in his youth by the urine of a weasel. He is content to remain on display in our park, but do not attempt to touch him as his touch remains deadly as ever, and he may bite. Thank you and God Bless.”

An overlarge lump covered in scaly lizard skin rests on a bare patch of ground near the shed stall. It’s nearly impossible to tell if the thing is really a basilisk or just some kind of fat alligator, and no matter how long you stand at the fence and watch, you never see it move, not so much as the rise and fall of its sides as it inhales and exhales. Perhaps it has died. Or perhaps it’s just a painted rock.

And yet, although the weeds grow thick along the picket fence, all vegetation within a fifteen-foot diameter of the thing is burnt or brown or dying. Fake or real, dead or alive, you are afraid to risk investigating. You move on.

The next placard is blank, the enclosure overgrown, and just beyond it, the lane opens up. Counterclockwise around the cul-de-sac–widdershins, if you prefer–you make your way past a second empty enclosure, and then a third. You assume the three are empty, anyway. The placards are blank and the grass is taller than the picket fence.

The fifth enclosure you come to, deep at the end of the lane near the top of the cul-de-sac, appears to be well tended. You are relieved. It must be inhabited.

The grass is cropped short and a bucket near the enclosure’s closed gate contains fresh, clean water. There are flakes of hay stacked beside the fence, pulled apart and scattered a little as if something has been eating at them.

The placard on the front of the enclosure says, “The Unicorn of Legend,” and, “We are very sorry. The unicorn is invisible to most of our adult patrons. This comes as a disappointment to many but is unfortunately beyond our control. Please accept our apologies and God Bless.”

You shake your head and move on.

Beyond the “unicorn” is another “inhabited” enclosure. The placard says, “The Cursed Werewolf: Contrary to popular belief, a lycanthrope spends most of its time in four-legged form and is only free of its curse during the full moon. Thank you and God Bless.”

There’s a smaller sign below the placard with spaces in which someone has failed to fill in a date and time.

“See the next transformation at __:__ on _______ ___, 20__.

“(Not recommended for those with heart problems or weak stomachs.)”

You see no sign of any creature whether in the shape of man or beast. You move on.

You’re more than half-finished with the tour by this point, already around the deepest curve of the cul-de-sac and back on your way out of the park now. Perhaps you are annoyed. Perhaps you are baffled. Perhaps you are weary and wonder if you’ve wasted your time.

But the next enclosure is different than all the others. Its yard is paved and contains a shallow, concrete depression in the center. A swimming pool. It even contains water, tinted slightly green by algae. There’s a brownish lump resting at one end of the pool, and beside it, dry on the cement, a second lump. Both lumps raise their heads at your approach.

Is this life? Live animals, praise be!

The lump on the cement springs to its feet–it is a dog, you see–and then as if it you’ve caught it piddling on the rug or chewing the newspaper, it skedaddles toward the enclosure you just passed, squeezing through a hole in the fence between them. It trots to the center of the other enclosure, sits as perfectly as a trained obedience champion, and raises a paw, as if to wave.

Is it a dog? Surely it’s not a werewolf.

The lump in the cement swimming pool–it’s a seal–looks at you as if annoyed that you’ve caused the loss of its companion. The sign on the post says, “A Selkie of the Faroe Islands,” and, “Please do not ask our Selkie friend to remove his pelt for he is nude beneath it and very modest. You would not appreciate it if someone demanded you to remove your own clothing in front of strangers, would you? Thank you for your understanding, and God Bless.”

The “selkie” lifts a flipper, but you’d swear if it had hands that it was flipping you the middle finger.

The next enclosure contains a bird perch, and a bird on the ground beside it, pecking at the grass. It could be an ugly peacock or maybe some kind of lyrebird, but the sign tells you it’s The Sacred Phoenix:

“Also known as the firebird, this Kreature has a lifespan of five hundred years, at the end of which it spontaneously combusts and is reborn out of its own ashes. Our firebird has consented to allowing us to observe this amazing phenomenon. Thank you and God Bless.”

The sign to indicate the date and time of the phoenix’s rebirth is mounted below, but the pertinent information describes a date so far in the future as to be irrelevant. “Next show: December 28th, 2317. 2:00 pm.”

By this point you’re leaving the cul-de-sac and pointed toward the exit. The enclosure on your right is the one which contains the shed full of hay. Your tour is over. How boring.

You stalk toward the exit, muttering beneath your breath. If you haven’t yet put any money in the admission box, you resolve not to do so, and if you paid on your way in, you’re wondering if you could break the box open and get your money back without getting caught.

The only exhibit even remotely convincing was the basilisk, and only because someone took the time to liberally douse the enclosure with weed killer.

As you near its habitat, you can’t stop looking at the so-called basilisk, which you’re now sure is just a painted-up rock.

Admit it, you’re thinking of vandalizing the rock so other visitors won’t waste their time as you did. You’re remembering the can of spray paint that’s been rolling around in the trunk of your car for the last three weeks. You’re wondering if painting “God Bless” on the rock would be ironic or too subtle.

But you were on your way home from work when you stopped, and it’s getting dark. You’re annoyed, but are you really a vandal? Maybe you’ll just go home instead and laugh about it with your spouse.

You pass under the sun-bleached welcome banner stretching between the two frontmost enclosures (“Please come again, and God Bless!” it says on the reverse side), and the halogens all over the park come on at once. There are several atop each telephone pole and they illuminate the lane and each of the enclosures very well. Under the light of the halogen, the lizard-rock looks even more convincing. There is even the trompe l’oeil suggestion of a head.

You pause, admire the attention to detail, the creative way the artist has taken advantage of the shape of the rock, and you’re just giving up your last instincts to vandalize the thing when a voice from behind you startles you so much you almost jump out of your skin.

“He’s nocturnal, you know. Like me. But if you wanna hang around another twenty minutes, he’ll prolly give you a show.”

Standing in front of the tarp-covered shed-stall in the habitat across from the basilisk enclosure is a pale-skinned man. He turns away and drags down the tarp. Inside the shed, on a couple of pallets, is a glossy black sarcophagus, and near it, arranged on a Persian rug: an armchair and footstool, a bookshelf, a small table and an antique Victorian lamp.

The placard on the fence says, “A Damned Vampire: On exhibit only from dusk to dawn. Please cover all crosses and religious paraphernalia while viewing. Thank you.”

The “vampire” folds the tarp from the front of his shed and sets it behind the sarcophagus, out of sight. He goes to the armchair, makes himself comfortable in it, and turns on the lamp. “Is that better?” he asks. “Sometimes people complain they cannot make me out in the dark.”

You exhale sharply through your nose. You don’t believe for a minute that this guy’s the real thing. But before you’re able to come up with an appropriately stinging retort, your cell phone demands your attention with whatever familiar ring tone you’ve assigned to your spouse.

Your stomach drops. You suddenly remember you were supposed to meet your spouse for dinner at that little place where you two always go for birthdays and anniversaries. Which happens to be a few blocks away from your workplace, back in town.

You’re in serious trouble. You don’t even glance at the so-called vampire. You just hurry toward the exit while you dig in your pocket for your phone.

“Shoot! I’m so sorry, honey.”

“I’ve been waiting for you for forty minutes!”

“I know, I know. I’m sorry,” you say again. “I’m on my way.”

You drive against traffic, back into town the way you’d come, leaving the not-quite-a-zoo/not-quite-a-sideshow place behind you without a second thought.

Later, when you’ve soothed the ruffled feathers of your spouse, you recount your visit to Kurious Kreatures, tell all about the supposedly magical monsters and the guy at the end pretending to be a vampire. And you laugh over your plot to vandalize the basilisk rock with the words “God Bless,” but your spouse doesn’t seem to get the joke.

“Well, all the signs,” you say, “they all ended in ‘God Bless’ and I just thought–” but it doesn’t sound as entertaining out of context. Your spouse is merely puzzled.

That’s when you realize not every single sign had ended in “God Bless.” You wonder at the significance of that very last sign. It seems awfully subtle.

Perhaps you ought to go back. After dark, on a full moon. Check it out again.

And, you know, you’re pretty sure that guy in accounting is still a virgin. Maybe you ought to mention the place to him. Maybe he could tell you if there was really a unicorn.

Terra was born on top of a volcano. She’s fond of anagrams, hyperbole, and using extended metaphors to make a point. She writes every day, and a list of her published works is available on the ‘Fiction‘ page on her web site.

Terra has a Bachelor of Fine Arts and likes to paint, draw, and make handmade books. She’s also trying to teach herself how to knit and spin yarn. You can find her art on the ‘Fine Art‘ page.

When Terra’s not writing or making art, she can often be found on the back of a horse or reading a good book—or, sometimes, reading a good book from the back of a good horse. She also reads short story submissions for Clarkesworld Magazine.

She has a day job working in a tattoo studio where, for a small fee, she’ll happily poke a hole in you.

UFO Publishing brings you a free humorous story every month. Click here to read more.

If you enjoy our web content and wish to read 29 more such stories, please order Unidentified Funny Objects today!

Demonology for Nerds by Andrew F. Rey

“No!” Irwin Ingrams lunged for the power strip, but too late. A flash of heat and the stench of sulfur told him so.

He groaned and slowly swiveled around in his chair. Looming behind him was a seven-foot-tall creature with eagle talons and huge bat wings. Coal-red cat’s eyes glared down from a noseless face, as saliva dripped from vicious fangs.

“I am Gaap,” the demon said, his deep voice reverberating in Irwin’s tiny home office, “prince of Hell, commander of sixty-six legions of demons. You have summoned me —”

“It wasn’t me,” Irwin shouted. “It was some spell spam, a program in my email!”

“— with the sacred glyph —”

“Displayed on the computer monitor!”

” — and by invoking my name ten thousand times.”

“Which the computer played in one second. Didn’t you notice the high-pitched voice?”

“So now I shall claim my bounty and devour your soul!” Gaap took an enormous stride toward Irwin. Then he suddenly stopped, his nose and mouth twisting to one side as if he’d slammed into a huge pane of glass.

Irwin sighed in relief and slumped back in his chair. “Salt Pentacle Office Chair Mat,” Irwin said, smiling and pointing down. “Only twenty-nine ninety-five, on sale. Guaranteed to stop demons flat.”

He pushed his black-rimmed glasses back up and brushed his dark, greasy hair off his forehead. “I knew I should have updated that anti-curse software,” he muttered to himself, nervously scratching a pimple. “Now what do I do?”

He rummaged through his pile of computer manuals, second-hand sci-fi novels and World of Warcraft strategy books, as the demon felt along the barrier. “Ah, here it is,” Irwin said, tossing aside an old issue of Playboy and grabbing his copy of Demonology for Computer Nerds. He quickly flipped through the pages until he found the entry on Gaap. Let’s see…Prince of seventh circle…can instantly teleport people…married seven times, divorced once…captain of the lava polo team…ah ha, ‘How to Dispel.’ “You’re outta here, Gaap.”

He suddenly felt a gust of hot breath on his head. Glancing up, he saw Gaap standing behind his chair.

Irwin gulped. “There’s a tiny gap in the salt circle, isn’t there?”

“Uh-huh.” Gaap seized Irwin by the neck and lifted him to the ceiling. “Foolish mortal, never buy salt circles on sale. Now pay the price!”

“Wait!” Irwin choked out, remembering the chapter on Emergency Measures. “I invoke a Wager.”

Gaap smiled. “A Wager? What do you have to bet? I already have your soul.”

“Uh…” Irwin said, thinking fast, “my first born?”

“Pfft. As often as you date, I’d never collect.”

“You’re probably right,” Irwin muttered. “My collection of classic Jimi Hendrix albums?”

“He plays every month at the Asbestosdome.” Gaap grinned, then opened his mouth, wider and wider until it loomed beneath him like a great white shark.

“All right! All right!” Irwin croaked, grabbing hold of Gaap’s horns and bracing his feet against his lower fangs. He could feel the demon’s upper fangs digging into his ample stomach. “I didn’t want to mention this but — I have an advanced copy of Warcraft DCLXVI.”

Gaap’s mouth snapped shut. “That’s impossible. Even we can’t get a copy of that, and we can do anything.”

“Anything? Can you get lost?” Irwin said hopefully.

“Better guys than you have tried that trick, Tom Swift,” Gaap growled, “and it doesn’t work anymore. Neither does declaring your soul previously pledged to another or getting some fancy-talking lawyer to speak for you. And don’t even think about playing a fiddle. We’ve been practicing. Now, how did you get that game?”

“My old college roommate Loren is on the development team, and passed me a beta version, uh, under the table.”

“Blast. I’ve been working on them for months on my off-time with no luck,” Gaap said. He frowned for a moment, his eyes flicking back and forth. “All right, agreed. But you’d better have that software, or else you’re in big trouble!”

“Worse than now?” Irwin muttered.

“WHAT?” Gaap roared.

“Nothing,” Irwin squeaked.

Gaap snapped his claws, and suddenly Irwin was in a great cavern. A river of lava flowed through the middle, making the rocks on each side glow red hot. A stream of water flowed into the lava, issuing billows of steam. And on each side of the river were two lines of the damned, chained to fourteen-inch computer monitors, their eyes held open with hooks, their wrists the size of overstuffed sausages. The sound of typing echoed in the chamber.

“Oh God, it’s Computer Limbo,” Irwin said.

“Yeah,” Gaap said, gazing appreciatively. “I thought you might want to see your new home before we started.”

Gapp snapped his claws again, and next to him appeared a huge balance scale, like the scales of justice, only the size of a Mac truck.

“Here’s the game. On your side of the scales, I’ll put any quantity of anything you want. I’ll put the same thing on my side of the scale, but twice the amount. Whosever side tips the scales wins.”

“Hey! That’s not fair!”

Gaap grinned. “Fair? Where do you think you are, the other place? Oh, your software is fully compatible with previous versions of Warcraft, right?”

“Yeah, yeah,” Irwin said, biting his lip and fiddling with a button on his flannel shirt. Demonology said nothing about this situation. “What if it’s a tie?”

“Eh, I’ll give it to you,” Gaap said.

“And I have to put something on the scale?”

“Yep. And it’s very precise.” Gaap held his thumb and finger together, reached out and opened them over the scales. The scale on the right slammed down. “That was an electron,” he said, smiling.

Irwin’s collar began to swell with sweat, and not just from the heat. Aw, man, what am I going to do? It’s going to be like working for a temp agency again, only at triple full time and with no vacation, weekends or coffee breaks. And without even Solitaire to break the monotony. I’m sunk.


“OK, then,” Irwin said, taking a deep breath and hoping he had not dreamed that particular day in math class. “I choose feathers.”

“Fine.” Gaap blew the electron off the scales, and watched them balance out. Then three white chicken feathers suddenly appeared in the demon’s claws. One he put one the left side and two on right. The scales dropped to the right.

“Hold it, I didn’t say how many.” Irwin licked his lips. “I choose an infinite amount.”

“Trying to postpone the inevitable, eh? Watch this.” Three more feathers appeared in Gaap’s claws. He waited half a minute, then dropped them onto the scales. Fifteen seconds later he dropped three more, then seven seconds later three more, then three seconds later. He kept halving the time until he was a blur, then not even that as the columns of feathers raced up through the cavern’s roof.

“Zeno would be proud,” Irwin muttered as he watched the right side shoot up twice as fast as the left.

In a minute it was done and Gaap came sliding down his column of feathers. “So, where is the game?” Gaap asked, rubbing his talons.

“Check the scales first,” Irwin said, pointing.

Gaap turned to see the right scale slowly rise until it was level with the left side. “What?”

“That’s one of the weird things about infinity. An infinite amount is an infinite amount. One pile of everything is the same as twice a pile of everything. It’s still everything.”

Gaap frowned, thinking. “Blast. Math always was my worst subject.”

“Uh, how about physics?” Irwin asked as he watched the columns tremble. “What happens when two infinite masses are balanced on an infinitely strong scale?”

Suddenly the columns tipped over, sending a blizzard of feathers pouring down. In moments, the cavern was blanketed in white. Flames leaped from the river of lava. Smoke issued from the cavern walls. And the damned stopped typing for the first time in years as feathers covered their monitors.

“GAAP!” a menacing voice boomed.

“The boss!” Gaap raised a claw at Irwin. “This is not over, mortal! So don’t do anything with that game.” Gaap waved his arm, and Irwin was suddenly back in his office as if nothing had happened.

He looked around incredulous for a moment, then slumped back in his chair. “I hate starting out weekends like this,” he muttered.

He reached for his mouse to shut down his computer, but as he maneuvered it toward the START button, his shaking hand accidentally touched the left mouse button — opening another email.

“NO!” Irwin cried as he dove for the power strip, but the flash of light and the smell of brimstone told him again it was too late. He picked up his Demonology book and slowly turned.

A gorgeous woman in a skimpy negligee stood behind him. Voluptuous hips balanced out her large breasts, and thick, curly blonde hair nicely topped out the package. She smiled, pulling back luscious lips to reveal sparkling-white teeth, and winked at him with a sky-blue eye.

Wow. She’d win every beauty contest there ever was, Irwin thought, if she could just get rid of those goat’s horns and that spiked tail.

“Why, hello there, cutie,” the succubus purred. “Whatcha doing tonight?”

He glanced one last time at Demonology for Computer Nerds. “Now this one I can handle myself,” Irwin said, tossing the book aside.

Andrew F. Rey is a technical writer originally from Pomona, CA, now residing in San Diego with his wife Deborah, son Josh, and way too many pets.  Some of his other short stories can be found in the anthologies “Renunciates of Darkover” and “Empire of Dreams and Miracles,” and at ComputorEdge magazine.

UFO Publishing brings you a free humorous story every month. Click here to read more.

If you enjoy our web content and wish to read 29 more such stories, please order Unidentified Funny Objects today!

You Bet by Alex Shvartsman

Joe stepped through the door and found himself in a cramped, smoke-filled card room. The players paused their game and turned toward him, five and a half pairs of eyes studying the newcomer.

Seated around the green felt table were a robot, a witch, a vampire, an alien Grey, and a fairy. And looming behind them was a pink mass of scales and tentacles topped off with a bowler hat. It regarded Joe thoughtfully with a single bulging eye the size of a dinner plate.

“Hey there, new guy,” said the fairy. Despite her two-foot frame her voice was sultry rather than tinny. “And what are you supposed to be?”

Joe tried to answer and realized that he couldn’t. He remembered nothing of who – or what – he was, except his first name. He felt strange, empty, as if someone had sucked everything out of his head through a straw.

“I know that look,” said the witch. “Everyone has trouble with their memory in the first few hours. It’ll go away. Unless you’re an amnesiac spy, that is. But we already had one of those.”

His memory problems were selective, Joe discovered. He recognized the sounds of a Frank Sinatra recording crooning in the background, yet couldn’t recall a reason for arriving at this place.

“You aren’t anything obvious,” said the fairy. “If you figure it out quickly, don’t say! I’d rather guess.”

“Well I’d rather play poker,” said the Grey, the kind they usually depict abducting cattle and probing things indiscriminately. This one was dressed in a three-piece suit, and his almond-shaped head was topped off with a cowboy hat. He caressed a large stack of chips with his three long fingers. “It’s your turn to deal,” the alien said to the fairy.

The fairy pouted.

“We do nothing but play cards,” said the witch. “Let her have her fun.”

The fairy fluttered her wings and displayed a huge grin. Her mood changed so quickly, Joe couldn’t help but wonder if Little Folk were susceptible to bipolar disorder.

“Are you a superhero out of costume? A serial killer? A werewolf, perhaps?”

“Mangy curs,” the tall, striking brunette with fangs sniffed the air. “I can smell those a mile away. He isn’t lupine.” She looked Joe up and down. “This one may be a tasty morsel, even if he’s a bit ordinary looking.”

“Watch out, friend,” announced the robot in a stage whisper. “She means that literally.”

“Your guesses are as good as mine,” said Joe to the fairy. “My name’s Joe. Beyond that I can’t remember… well… anything.”

“I don’t need to learn your name,” said the alien. “You won’t be here long enough.”

“Grey makes a terrible first impression,” said the witch, with a sideways glance at the alien. “And it doesn’t improve much once you get to know him, either.”

“I’m sure that underneath the fifty shades of his cranky gray exterior beats a heart of gold,” said Joe. “Or hearts. However his physiology works.”

The alien stared at Joe down his pair of flat holes that passed for a nose and went back to counting his chips.

“Don’t you pay any mind to that meanie,” said the fairy. “Have you got any super powers? I hope you aren’t a mind reader, because we couldn’t let you play then. Telepaths only get to watch, like Howie over there.”

The pink monstrosity bobbed its head and made an assenting noise which sounded like the mewl of a tipped-over cow.

“Who are you lot? What exactly is this place?” Joe turned around, but the door he had entered through was gone. There was nothing but solid wall covered in pastel wallpaper, peeling with age. “How do I get out of here?”

“Oh, sweetie, you’re here to stay,” said the fairy. “We all are.”

They watched with varying degrees of amusement while Joe searched frantically for a way out. He circumnavigated the room, studying the ceiling, floor, and walls. There was no sign of an exit.

“This is impossible,” Joe said.

“Enough already,” said the witch. “Let’s bring the new guy up to speed and get back to the game.”

“Hard-boiled private eye? Secret agent? Mercenary?” The fairy chimed in with another flurry of wild guesses.

“What you need to understand first,” said the robot, “is that we aren’t people.” “That’s kind of obvious,” said Joe. “Not that there’s anything wrong with that. I don’t discriminate against metal-based life forms.”

“By we – I mean you too, genius,” said the robot. “We’re figments of people’s imaginations. Zeitgeists of popular culture. Tropes. Avatars, brought to life by a hundred thousand dreamers reading the same novel or watching the same film. Whatever’s the flavor of the day finds its way into this room, at least temporarily.”

“Computer hacker? Terrorist? Ninja pirate?”

Joe shook his head. The fairy pouted again.

“At least he isn’t a prepubescent wizard or an emo glittering vampire,” said the witch. “We suffered a plague of those recently.”

“A terrible embarrassment to my kin,” declared the vampire. “I would have liked to kill them all and drink their blood, if it weren’t so diluted with Prozac and Cosmopolitans.”

“They were rotten card players,” said the robot.

“Their one redeeming quality,” added the alien.

“What happened to them?” Joe asked. “If there’s no exit, then where did they go?”

“They faded away,” said the vampire. “Some tropes are much longer-lasting than others. Broomhilda there,” she pointed a razor-sharp red nail at the witch, “has been around since the Roosevelt administration. And she isn’t saying which Roosevelt. Those self-pitying pretenders? Not so much.”

“I don’t much like the idea of fading away,” said Joe.

“Can’t blame you one bit,” said the witch. “But people’s fancies are beyond our control. Be content with the fact that enough of them thought you up, and that you exist at all. Even if existence around these parts is nothing but a never-ending card game.”

“Toreador? Clown? Astronaut?”

Joe shook his head again.

“Whoever you turn out to be, the important question is: do you know how to play Texas Hold’Em?” asked the alien.

“Yes,” said Joe. “I think so.” “Pity,” said the alien. “I prefer easy opponents. It’s your turn to deal,” he reminded the fairy. “Scoot over and pass the new guy his chips.”


“Ghost whisperer? Colombian drug lord? Pet detective?”

The fairy made increasingly unlikely guesses but, in truth, Joe was no closer to figuring out his own identity than she was. So he played cards and studied the room and its inhabitants.

They played for several hours straight. Joe surprised himself and his companions by being rather good at the game. He quickly learned that the robot never bluffed, the witch fingered a large wart on her nose whenever she had a strong hand, and the vampire always over-bet low pairs pre-flop. The fairy played badly, but made up for it with copious amounts of luck – she often caught just the right card on the river. The alien was the shark of the group – his playing style was tight but aggressive, he changed his strategy all the time, and his gray, emotionless features made for a perfect poker face.

Very slowly, Joe built the modest pile of chips he started out with into an impressive stack that was second only to the alien’s. He searched for an opportunity to take the lead, but the wily extraterrestrial kept eluding his traps.

“Why is this place so run down?” he asked, noting the dilapidated carpet and patches of the green felt on the table worn so threadbare that they were practically bald spots.

“It is the nature of tropes to be well-worn,” said the robot, looking up briefly from his hand of cards.

Not long after that there was a lively round of betting which resulted in a large pile of chips building up at the center of the table. The alien placed his bet after the flop and Joe raised the stakes, sensing an opportunity. The other players groaned and folded their cards one by one.

The Grey studied Joe intently, looking for any kind of a tell.

“Take your time, ET,” said Joe, staring right back at the alien, “and while you consider your move let me compliment you about the crop circles. If I traveled to some faraway planet a gazillion light years away from Earth, I would totally mess with the natives’ minds that way, too. Oh, and what’s up with the cowboy hat?” Joe grinned. He was trying his best to throw the alien off his game, but the Grey didn’t appear to be fazed.

“That was an aggressive bet,” said the alien. “But you’re being bold out of ignorance rather than skill. Your new so-called friends conveniently left out a crucial detail. The game we play is more than a mere diversion.” He leaned in toward Joe. “These chips represent your influence and relevance in the outside world. Win some, and you might stick around a lot longer. Lose it all, and…” the alien snapped his fingers. “Poof.”

“You asked about the cowboy hat earlier. Its previous owner liked to bet aggressively, too. Nice enough chap, if a bit unrefined.” The alien pushed a large stack of chips into the center of the table, almost doubling the pot. “Raise.”

Joe pursed his lips and fondled the clay chips as he processed the new information.

“Well,” he finally said. “Isn’t that an interesting tidbit? Thanks very much for omitting that factoid when you invited me to play.” He looked around the table. The other players wouldn’t meet his gaze. “The fairy has been trying to guess what trope I represent this whole time, and I’ve been mulling it over, too, and I’ve finally figured it out. I’m everyman.”

The players stared at Joe, waiting for an explanation. Even the fairy kept quiet.

“There’s a thin line between a trope and a cliché. I believe all of you have crossed that line, on occasion. I think enough people out there are tired of that. They’re interested in stories about a regular guy. No super powers. No martial arts training. No preconceived notions. A regular Joe who thinks and acts like a person, who can be cautious or reckless, malicious or kind, unpredictable, yet realistic. They want a sort of character who won’t fade away, but always remain fresh by reinventing himself.

“Cowboys and Indians make room for little green men, who get replaced by gumshoe investigators… the tropes come and go. But everyman is always going to be around, for as long as people tell stories, no matter how the cards are dealt.”

Joe shoved his entire remaining stack of chips forward, doubling the pot again. “All in,” he said.

The players reflected on his words in silence. Only Howie the Lovecraftian horror hummed along to the Sinatra tune.

“Fold,” the alien declared after a long pause. He regarded his much-diminished horde of influence chips, then got up and stomped away from the table in frustration.

Joe smiled and collected his winnings.

“What did you have,” the robot asked.

“I’m sorry,” Joe said. “I don’t remember.”

Joe discarded the two of clubs and the seven of hearts he was holding face down and shuffled them into the deck. He decided that he was going to like it here. He had finally figured out what trope he represented and was confident it would take the others a while to get up to speed. Which was just as well, because he could use all the chips he could get out of them. Card sharp was not, on its own, a very powerful trope.

About the author:

Alex Shvartsman is a writer and game designer from Brooklyn, NY. He’s a member of SFWA, Codex Writers, and a graduate of Viable Paradise workshop. His short stories appeared in Nature, Daily Science Fiction and many other venues.

“You Bet” was written based on the cover of Unidentified Funny Objects, which Alex edited. Although the story isn’t included in the book, Alex promised to write it if the UFO Kickstarter campaign succeeded. Which it did.

UFO Publishing brings you a free humorous story every month. Click here to read more.

If you enjoy our web content and wish to read 29 more such stories, please pre-order Unidentified Funny Objects today!

The Ogre King and the Piemaker by Tarl Kudrick

What follows is the true story of how the King of the Ogres got the Royal Piemaker of Felmon to give the ogres free pies, forever.


The ogre king, whose full name was King Arguthus Grunthos the Whatever-Comes-After-Fifth, listened to his stomach grumble.

King Grunthos led a small tribe of ogres that lived inside a mountain that stood just outside the city of Felmon. He was the strongest ogre in his tribe. He could lift two cows over his head, one in each hand. He was also the smartest. He could count out five cows from any herd and almost never end up with four or twelve. But being strong and smart was no defense against the scent of freshly baked apple pie or pecan pie or blueberry pie that the wind sometimes brought up the mountainside, right where Grunthos could draw it into his lungs but never, ever, taste it.

The pie aromas came from a brand-new house at the very edge of Felmon, so far from the Queen’s castle that it almost seemed to be part of the eastern forest. This house belonged to Felmon’s Royal Piemaker, and it just happened to be almost directly under the main entrance to the ogre caves. All too often, sweet, tangy scents from that house crept up into the caves, and the ogres went to sleep feeling hungry no matter how much meat or fruit they’d managed to eat that day.

Did the piemaker ever offer to share his pies with the ogres? No.

As time passed, the enticing smells felt like insults, and it wasn’t long before King Grunthos decided to take a stand for all ogres everywhere.

He would make the piemaker give his ogres all the pies in the world.

The Boulder

One day when King Grunthos tripped, fell down the mountain, and landed somewhat near the piemaker’s house, it occurred to him that a big boulder pushed just the right way would roll down the mountain and right into that house, teaching the Royal Piemaker a thing or two about respecting ogres. There were some huge boulders buried in the mountainside that would work perfectly, but they were too big and heavy even for him.

He went back into his caves and shouted, “Volunteers!”

Some particularly dim ogres who thought “volunteers” meant “food” came forward. So did the ogre named Four-Toes, who acted as if he thought he should be the king, and always second-guessed Grunthos’s decisions. So the King explained his plan very slowly. Every ogre except Four-Toes nodded, looked around for the food, couldn’t find it, and wandered off. Grunthos chased after them and pulled them back to the main cave entrance.

“We need to show humans that ogres work together and be scary force for evil,” Grunthos said, trying again. “Then humans give us anything we want.”

“Like rabbits?” Four-Toes said.

“Sure,” Grunthos said. “But more about pies. We make them cook pies all day.” He imagined whipping humans who wore aprons and were near a stove. Grunthos didn’t know much about pie making, but he knew you needed a stove at some point. And aprons. That’s what the piemaker had always worn when Grunthos had seen him in Felmon, back before Felmon passed a “no knocking over the market carts and stealing all the food or we’ll hunt you down on horseback” law that pretty much meant ogres no longer had any reason to go there.

Grunthos led Four-Toes and two other ogres to an enormous boulder buried in the mountain. They spent an hour digging it out. Just as they were about to let it roll down the mountain, Grunthos shouted, “Wait!”

Four-Toes held the boulder steady. “Why?”

Grunthos looked carefully. He could see the bottom of the mountain but not the piemaker’s home. “Will miss.”

“Naw,” Four-Toes said. “I aim good.”

Grunthos pointed to his left. “House over there.”

Four-Toes squinted into the distance, shrugged, then shoved the boulder a few inches to the left. “Now?”

“No! Climb higher. Aim from top. Be sure see target.”

Four-Toes looked up. “Top a long way.”

“Have to see target,” King Grunthos said.

The other ogres talked amongst themselves and decided the King was right, but that the King had to do most of the pushing to get the boulder uphill. Grunthos, proud of how the other ogres recognized his superior strength, took a position below the boulder and started rolling it up the mountain. “Ogres help!” he shouted. “Push boulder!”

The other ogres got on the opposite side of the boulder and started pushing it down the mountain.

“Stop!” Grunthos shouted. “What you doing? Up the mountain!”

Four-Toes leaned around the boulder’s side. “Want boulder go up, then down?”


Four-Toes looked down, then up, then down. “Seem waste of time.”

As patiently as he could while still keeping thousands of pounds of boulder from rolling over him, Grunthos explained the problem again.

“Oh,” Four-Toes said. “Piemaker!”

“Yes, piemaker! We crush house, remember? Why you think we dig boulder out?”

“Looked like fun.”

With a frustrated sigh, Grunthos shoved the boulder forward. “Up, then down!” he shouted, making a chant out of it. “Up, then down!”

The other ogres, finally getting it, helped push. “Up, then down! Up, then down!”

A good, long sweaty time later, the ogres had the boulder at the top of the mountain. Grunthos could easily see the piemaker’s home now. “There, see?”

Four-Toes looked. “Uh-huh!”

The other ogres looked, too. “Uh-huh!”

“Now then,” Grunthos said, and that’s when he heard the rumbling. The boulder was rolling down the mountain all right. Straight at the city of Felmon’s rear gate.

The other ogres cheered. “Up, then down!”

Grunthos leaped after the boulder, realized he’d never catch up to it, and stood paralyzed as the boulder gathered speed and started a small avalanche. It bounced down the mountain, plowed through the gate, and crashed into a guard tower.

Far below, human soldiers leaped onto horses and began riding hard towards the mountain. Following the tradition of great leaders everywhere, King Grunthos pointed at his fellow ogres, yelled, “They did it!” and ran back to the caves.

The Giant Bird Army

When a bird flew over Grunthos’s head and released a particularly nasty dropping into his hair, the King got an idea to form a huge bird army that would bury the piemaker’s hut in manure. The King saw a goose fly by, knocked it out of the sky with a well-thrown rock, cooked it, and ate it. Somewhere around his fourth bite, he realized that eaten birds wouldn’t form much of an army. And there weren’t enough geese around anyway. So he yelled at some sparrows in the distance just to remind them who was king around here and went back inside to think of something else.

The Catapult

The idea of making things fall onto the piemaker’s house stayed with Grunthos. He needed one of those big rock-throwing things like Felmon’s soldiers had. He’d heard a soldier call them “catapults.”

He found the smartest ogres he could, plus Four-Toes, who the King had to admit was terrific at building things.

“Four-Toes,” Grunthos said, “I need catapult, like humans have.”

Four-Toes dropped to his knees and made kissy noises. “Here, cat!”

Grunthos pulled Four-Toes back up to his feet. “No. Machine thing that throw rocks long way.”

Four-Toes squeezed his face in concentration. “Don’t think cats can do that.”

Grunthos drew a picture on the ground, with a stick.

“Oh those,” Four-Toes said. “Okay, we build one.”

Grunthos spent the next few days waiting impatiently, until finally Four-Toes showed him what they’d made.

Remarkably, it looked like a full-sized, fully functional catapult. Equally remarkably, the ogres had built it in a cavern just barely big enough to hold it. And since that particular cavern’s sole entrance was only half as wide as the catapult’s base, there was no way to get the catapult out.

Grunthos eventually saw the problem. “How we use this?”

“Easy,” Four-Toes said.

“Must use outside,” Grunthos reminded him. “Where piemaker is.”

Four-Toes nodded again. “Easy.”

“Show how.”

Four-Toes pointed to the thick, taut rope tying the head of the catapult’s launching arm to its base. “Pluck string. Make bad music. Piemaker run away.”

Had Grunthos been human, a deep well of despair would have opened inside him right about then. Since he was an ogre, he instead experienced a vague dizziness. “Will piemaker hear bad music? Don’t we move catapult outside?”

Four-Toes looked at Grunthos, then looked at the catapult. Then he looked at the narrow cave exit. Then back at the catapult. Then back at the exit. Then at the ceiling.

“Need cat,” he said.

Grunthos had a great idea. “Build smaller catapult.”

“Oh, smaller,” Four-Toes said. “Okay. Still need cat, though.”

“No,” Grunthos said. “Don’t need cat.”

“Hmmm,” Four-Toes said. He looked at the catapult for a while. “Mouse-apult,” he said.

Had Grunthos been human, he would have cried.

The Smaller Catapult

Days later, after much trial and much more error, the ogres had built a smaller catapult that could be taken outside. It could launch a watermelon fifty yards in any direction except the one they aimed in. Grunthos, undeterred, explained his plan to rain watermelons down onto the piemaker’s hut until the piemaker gave in to their demands. The plan fell apart when the ogre in charge of making sure no one ate the watermelons ate the watermelons.

The Spy Mission

If he couldn’t rely on his fellow ogres, King Grunthos figured, then he’d do everything himself. After several days of staying a short ways from the piemaker’s home and shouting threats, King Grunthos mistook a rock on the ground for a slightly different kind of rock, and that gave him an idea. He’d use a disguise. He’d kidnap the piemaker’s granddaughter, dress as the girl, and thus gain entry to the Royal Kitchen.

Around sunset, as the piemaker came home from work, Grunthos crawled along the ground, hoping the somewhat high grass would shield him from the granddaughter, who was playing with dolls in the front yard. He needed to study her clothing and how she behaved if he was going to imitate her successfully. True, he was six feet taller than the girl and four hundred pounds heavier, but he knew the piemaker wore spectacles. If he could take the spectacles away, the piemaker’s bad eyesight would make the piemaker believe Grunthos was a little girl.

Grunthos hid behind a young oak tree in the piemaker’s front yard. To disguise his head as part of the tree, he held a piece of straw in front of his face so it would look like birds were building a nest there.

The girl looked up from her dolls, then turned towards her house. “Grandpa! The ogre’s back!”

Grunthos froze. But he didn’t want to jump to conclusions. The girl might have been talking about some other ogre.

The piemaker opened the front door and looked straight at him.

Grunthos bellowed, “Chirp! Tweet!” He shook the straw in front of his nose, which made him sneeze. He wiped his nose with his arm and leaned out from behind the tree. “Bird sneezed,” he told the piemaker.

The piemaker came outside, got the girl and her dolls, and led her back inside the house.

Grunthos nodded. His plan was failing, but he was pretty sure he could fix it. Just in case they hadn’t seen him, he sneaked back to his caves, only once stubbing his toe on a rock and screaming so loudly that he made trees shake for several miles. But other than that he was pretty sure he didn’t make a sound.

The Disguise

The next day, around sunset, Grunthos appeared at the piemaker’s front door. Grunthos was wearing a bearskin coat that reached down to his knees. He’d stained it with berry juice, and if you stood far enough away and had no particular knowledge of dresses, you might think it sort of looked like a dress. Or a rug.

He forgot to hold back his great strength and knocked on the piemaker’s door so hard he punched it off its hinges. The door slammed against the floor, startling him. When the piemaker appeared with a pitchfork in his hand, Grunthos remembered his plan. “I am little girl who lives here who was kidnapped by evil ogres but I escaped. Ogres really smart and strong and you should give them pies!”

It came out exactly as he’d rehearsed it.

The piemaker’s jaw hung slightly open. After a moment, he said, “Well, I guess you’d better come in, then.”

The plan was working perfectly! Grunthos wedged his body through the open doorway, pulled a chair out from the piemaker’s dining table, and sat on it. It broke with a sharp crack followed by a thud as Grunthos landed on the floor.

The piemaker went down the house’s only hallway. He said, “Debra, we have a visitor.”

The girl in the blue dress came running down the hall and shrieked when she saw Grunthos.

“No no,” the piemaker said. He picked up the girl and whispered into her ear. She looked surprised, then giggled. He put her down. “So, my granddaughter,” he said to Grunthos, “you were kidnapped.”

“I was?” Grunthos said.

The girl giggled again.

Grunthos remembered his plan. Then he saw the little girl and realized there might be a flaw in his plan. It was the only plan he had, though, and he wasn’t the kind of ogre who gave up just because things got difficult. “Oh yes,” he said. “Smart and dangerous ogres kidnapped me. Won’t return me unless you give them pies.”

The girl laughed. The piemaker said, “It looks like you escaped.”

Grunthos thought for a moment. He remembered a slogan the piemaker himself had once used at a fair and thought it would apply here. “The first one is always free.”

The girl said, “You’re dumb.”

“Debra!” the piemaker said. “Be nice to our guest.”

Grunthos continued with his plan. “Even though I escaped, ogres will take me back to caves again. I never escape again because ogres too smart and evil and I little girl. So better give them all the pies.”

“Well,” the piemaker said, “I’d consider it, but maybe we should wait for the ogres who kidnapped you to come by and make their demands.”

Grunthos said, “Okay,” and scooted over by the doorway to wait.

The piemaker washed some dishes in a bucket of sudsy water and dried them with a thick cloth. The girl sat politely at the table for a while, then said she was tired and asked to go to bed. The piemaker led her down the hall, then came back to the dining room. Night fell. The piemaker read a book by candlelight. The ogres did not appear with their demands.

Stupid ogres, Grunthos thought. The plan was working so perfectly, and his fellow ogres were messing everything up again.

Eventually, the piemaker said good night to Grunthos and went to bed.

“Good night,” Grunthos said. He continued to wait by the door.

Around midnight, it occurred to Grunthos that it might be time to abandon his plan after all, and he returned to the caves to think.

The Demand

The next morning, Grunthos returned to the piemaker’s house. The piemaker was getting on a horse, and two men dressed in the Queen’s colors were attaching a new door to the piemaker’s house. The men leaped to attention when they saw Grunthos, but the piemaker calmed them down.

Grunthos was dressed in his regular furs now. He held the other, stained, fur towards the piemaker for inspection. “This proof,” he said, reciting the script he’d made himself memorize.

The piemaker said, “I’m late to the bakery as it is, thanks to you. Proof of what?”

“I am ogres who kidnapped your girl! This is blue dress!”

“That? It’s got rats hanging from it.”

Grunthos had noticed the rats and had prepared a reply. “That is your fault. You bad man. For shame, make little girl wear rats!”

One of the soldiers drew his sword. “I can—”

“Oh, put that away,” the piemaker said. The soldier gave Grunthos an ugly look and returned the sword to its sheath. The soldier was putting on a great act of not being even slightly afraid of ogres, but Grunthos knew better.

“Look,” the piemaker said. “I think I see what’s going on. You’re one of the ogres who live in the mountains.”

“Yes,” Grunthos said with nearly total confidence.

“And sometimes I bake a pie or two at home, so sometimes you smell pies when the wind carries just right.”

Grunthos decided he didn’t like part of the piemaker’s earlier statement. “I not any ogre. I ogre king.”

“Well, that’s even better. You’re a king and I’m the Royal Piemaker. So you think I should make pies for you, too.”

Grunthos considered all of that and decided it made sense. “Yes.”

“You know, though, this isn’t my bakery.” He pointed to his house.

“But you piemaker.”

“And I work in the Royal Bakery. I supervise six other bakers. We make dozens of pies a day. Did you really think I made all those pies myself, in this little building?”

Grunthos considered all of that and decided it made sense. “Yes.”

The piemaker sighed. “I’ll tell you what. Every once in a while, even the best bakers make mistakes. Do you understand what I’m saying?”

Grunthos tried hard and failed. “No.”

“I’ll put it this way. Would fifty pies be enough to satisfy you?”

Grunthos imagined a pile of pies so big he could climb it and reach the moon. But that many pies might not fit in the cave. How many was fifty? “Fifty pies a day?” he asked.

“Fifty pies, once a month. On every full moon.”

A month had even more days in it than one day! Fifty pies a month would be huge. And… “Full moon near.”

The piemaker nodded. “It’ll appear in just one or two nights. So that’s the deal.”

Grunthos could almost taste all those pies. “We have deal,” he said.


What follows is the false story of how the King of the Ogres got the Royal Piemaker of Felmon to give the ogres free pies, forever.

“Then pick up girl,” Grunthos told his ogres, all of whom had a pie jammed in their mouths. “Shake girl rough. Tell piemaker, make pies for ogres!”

The ogres cheered.

“Or I come back and kick house down and throw girl in river! And piemaker say no, no, please big strong ogre, please take pies and leave alone! And I say not enough give pies once, no, must give pies every full moon…forever!”

The other ogres stopped munching and stared at their king.

“Forever?” Four-Toes asked.

“For as long as moon in sky,” King Grunthos said.

The ogres looked at each other with naked amazement. Then they looked at the wheelbarrow of overbaked, underbaked, underfilled, improperly decorated, or accidentally dropped pies their king had brought them.

Four-Toes put a hand on Grunthos’s shoulder. “You best king ever.”

Grunthos almost fell over with pride.

Then Four-Toes said, “But why fifty pies? Why not all pies?”

King Grunthos thought for a moment. “Humans need pie too.”

That last part, of course, is absolutely true.


About the author:

Tarl Kudrick is the founder, co-publisher, and chief editor of the online fiction magazine “On The Premises.” He’s been published in ChiZine twice, the still-missed Town Drunk, and Jersey Devil Press, and will have a story in a 2012 fall anthology to be published by Cliffhanger Books. He’s also a human resources consultant with a Ph.D. in psychology.

UFO Publishing brings you a free humorous story every month. Click here to read more.

If you enjoy our web content and wish to read 29 more such stories, please pre-order Unidentified Funny Objects today!